Deep Space One

The Battle

...For Venture Station...

…Ends with the Pirates Routed

Rose O’Reilly was waiting in what served as a Medical Bay on the Lucy when Megan brought in Kieran and Allison.

“Assuming that’s her name.” Apparently she had told Alex otherwise.

Triage first. She was good at that. And this one was easy. Kieran was dead; Allison was covered with his blood.

“From trying to save him,” Megan explained.

Rose could tell their captain – Allison, for want of more information – had also lost a lot of blood.

“And my efforts to staunch the flow just aren’t working.” She had never performed emergency first aid under battle conditions before. “And my hands are shaking.”

Testing their blood samples using a daring procedure, she mixed Kieran’s blood with the captain’s and examined the result under her Medical Tricorder.

“Just like the procedure originally used to establish the existence of blood types.” Admittedly, Karl Landsteiner didn’t have sophisticated Tricorders to observe the clumping of incompatible blood types. “The priniciple is the same.”

But daring.

And she saw no sign of clumping or other adverse reactions in the mixed sample. So she used Kieran’s blood to transfuse Allison.

“And stabilized her.” With adrenaline. Allison woke up, no longer bleeding. “And raring to go.”

Deep_Space_One_logo.png

Executive Officer Alex O’Reilly – currently Acting Captain with Allison in the MedBay – heard the characteristic spit and fade of a distant transmission.

“But Rose is demanding my immediate attention on the Comm,” he told himself, noting the red light. “Go ahead, Rose.”

“We got a complication,” Rose said. Was that exasperation he heard in her voice? “I gave her too much adrenaline. She is awake and insisted on going back up to the bridge.”

Just then Captain Allison burst onto the bridge.

“Or should I call her Captain Sandy?” he asked himself. First, he better point the Communications Array at that squeal from the inbound jump range.

Allison was already ordering Rose and Megan to secure the airlock for undock. Not who he would have chosen for that task, as Megan immediately protested.

“I don’t have much in the way of Engineering skills.”

“It’s just an airlock,” Allison snapped. "Don’t you Dubliners know basic safety drills?

Megan allowed that they did and went to meet Rose at the airlock.

“I need the Engineers on more important things,” Allison told them.

Alex concentrated on the Nav Comp and concluded they had ship arriving in the jump range.

Via the external cameras Allison was monitoring, he saw Rose and Megan had disengaged the airlock.

“Not without a telltale release of gas.”

When the answer came up on the incoming message it was a ship ID: Finity’s End.

“An Alliance merchanter,” he announced. “Headed into ambush.”

He asked if he could send them a warning.

“Hold on,” Allison snapped. “We need a better read on the situation.”

Deep_Space_One_logo.png

Paddy O’Reilly thought about the time-lag. If they sent a signal, Australia would know immediately. The Neiharts were light-hours out. Assuming they were slowing.

“Before we send any transmissions,” he told Alex, “we should see what is going on around us.”

He asked Allison for permission to use passive sensors.

When she gave him the go-ahead, she pointed out that Neihart’s Finity just arrived. “We’ll need accurate data to send them when we signal. They may know something about what they’re flying into.”

“Otherwise,” he agreed, “what are they doing here?”

His sensors detected sudden movement from Australia.

“Edger must’ve IDed the Neiharts.”

Deep_Space_One_logo.png

Alex watched the output from their communications array with intensity.

“Perhaps too much intensity,” he told himself. He found himself admiring Allison’s calm.

Then, he had another ID squeal. Dublin Again.

“It’s the Dublin,” he announced to the bridge. “We have to warn them.”

Allison kept her cool.

“We sit tight,” she told him. “We’ve got the Mazianni base. We give Dublin a chance if we can. But we don’t tip it premature.”

Apparently she had more experience remaining calm in emergencies than he did.

“Which makes sense.” He just wasn’t sure how that made him feel.

Deep_Space_One_logo.png

Paddy O’Reilly
[11/4/2023, 11:12:24 AM] Paddy O’Reilly
“I’d like to start warming up the engines.”
-————————————
[11/4/2023, 11:12:45 AM] Dave (GM)
Go ahead
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[11/4/2023, 11:13:24 AM] Paddy O’Reilly
“Roger, initiating engine start-up”
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[11/4/2023, 11:13:29 AM] Dave (GM)
“The odds are tilting. Nearly 2,000 on the Dublin. Nearly as many on Finity’s End. A Name on the Alliance side. Armed. Not for trifling.”
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[11/4/2023, 11:15:05 AM] Paddy O’Reilly
2d20 Target: : 11 Complication range is 20+
20 12 Insight Science
There was a complication!0 Successes
Reroll results?
2d20 = 32 = 32
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[11/4/2023, 11:20:31 AM] Dave (GM)
They’re not dumping. The way they’re coming in, they’re not dumping speed.
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[11/4/2023, 11:21:10 AM] Dave (GM)
Allison: “Permission to use active scan.”
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[11/4/2023, 11:22:12 AM] Dave (GM)
She releases the grapples and kicks in the engines.“We’re moving.”
-————————————

Deep_Space_One_logo.png

Megan[11/4/2023, 11:17:09 AM] Vaughn
Megan tries to create an advantage by making a doge algorithm.
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[11/4/2023, 11:22:16 AM] Megan O’Reilly
3d20 Target: : 14 Complication range is 20+
6 15 15 Control Conn
1 Success
Reroll results?
3d20 = 36 = 36
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[11/4/2023, 11:22:49 AM] Megan O’Reilly
1d20 Target: : 14 Complication range is 20+
3
2 Successes
Reroll results?
1d20 = 3 = 3
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[11/4/2023, 11:24:00 AM] Megan O’Reilly
5d6
There was one effect!4 Successes
Reroll results?
5d6 = 15 = 15
-————————————
[11/4/2023, 11:24:17 AM] Megan O’Reilly
1d6
2 Successes
Reroll results?
1d6 = 2 = 2
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[11/4/2023, 11:25:33 AM] Dave (GM)
The ship’s computer voice – that calm, young-man’s voice – asks, “Sandy, are you sure about this?”
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[11/4/2023, 11:26:08 AM] Alex O’Reilly
“Final ship identified: It’s the Norway.”
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[11/4/2023, 11:26:27 AM] Dave (GM)
Allison: “Lord, it’s Mallory.”
-————————————
[11/4/2023, 11:27:36 AM] Dave (GM)

Switching back in time to Dublin Again.

Norway.png

Capt. Patrick O’Reilly looked around desperately for some help from his bridge crew.

“These other captains don’t seem to understand that Dublin Again is a big, happy family,” he told them, hoping they would help him convince the other captains he had their interests at heart when he tried to improve his influence.

Dandin was quick to jump in with a word of support.

“He wasn’t much help, though, beyond preventing complications.” Although he did manage to introduce Maeve, who promptly invited them all to a dinner party. “Or maybe it was a rave.” With Maeve it was sometimes hard to tell the difference.

Whatever it was, the captain was soon rubbing elbows with captains from other ship.

“It seems this is working well,” he told her. Although he couldn’t tell for sure.

Dublin_Shamrock.png

Maeve[11/4/2023, 12:05:35 PM] Maeve O’Reilly (geyl)
3d20 Target: : 16 Complication range is 20+
3 8 16 Presence Security
4 Successes
Reroll results?
3d20 = 27 = 27
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[11/4/2023, 12:07:02 PM] Maeve O’Reilly (geyl)
6d6
There was one effect!4 Successes
Reroll results?
6d6 = 19 = 19
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[11/4/2023, 12:08:37 PM] Geyl
“Josh Talley has been coming and going to the Finity’s End”
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Dublin_Shamrock.png

Dandin decides the personal touch is needed.
[11/4/2023, 12:10:18 PM] Dandin O’Reilly (Gerald)
Empathic Observation
1x Items
As a weapon in social challenges, Empathy will require Presence + Medicine (or Insight + Medicine). And deal Medicine + 1 (+ 3 with Insight) to Work on a challenge if it succeeds. The kind of information obtained will be highly dependent on the Attribute rolled.Presence, to to explain in an engaging manner an extremely complex emotional situation or solution to someone with less empathy, or to convince others of a specific course of action.Insight, to gain useful data from body language, or or diagnose a patient’s emotional state by listening to them, or to provide therapeutic responses for a person is traumatized or otherwise in distress.Scrutinize 2 – The character ignores 2 point of the Extended Task’s Resistance for each Effect rolled.Progression 1  The character makes an additional 1 Work for each Effect rolled (this is in addition to the 1 you get normally).Inaccurate - The weapon is imprecise and clumsy, and very little can be done to change that. The character gains no benefit from the Aim Minor Action when making an Attack with this observation.
-
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[11/4/2023, 12:11:46 PM] Dandin O’Reilly (Gerald)
2d20 Target: : 16 Complication range is 20+
7 13 Insight Medicine
2 Successes
Reroll results?
2d20 = 20 = 20
-————————————
[11/4/2023, 12:12:27 PM] Dandin O’Reilly (Gerald)
6d6
There were 2 effects!5 Successes
Reroll results?
6d6 = 21 = 21
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[11/4/2023, 12:15:40 PM] Paddy O’Reilly
Empathic Observation of Merchant Captains^^^
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[11/4/2023, 12:18:01 PM] Geyl
“Don’t forget to take your rejuv gift basket…”
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[11/4/2023, 12:18:46 PM] Paddy O’Reilly
((You could’ve lead with that. :p))
-————————————

Dublin_Shamrock.png

Thinking that Paddy could have lead with his empathy, Capt. Patrick
[11/4/2023, 12:19:28 PM] Patrick O’Reilly
4d20 Target: : 16 Complication range is 20+
2 8 10 4 Presence Command
6 Successes
Reroll results?
4d20 = 24 = 24
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[11/4/2023, 12:26:52 PM] Maeve O’Reilly (geyl)
3d20 Target: : 17 Complication range is 20+
3 19 10 Presence Command
3 Successes
Reroll results?
3d20 = 32 = 32
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[11/4/2023, 12:27:29 PM] Maeve O’Reilly (geyl)
6d6
There was one effect!4 Successes
Reroll results?
6d6 = 18 = 18
-————————————
[11/4/2023, 12:31:19 PM] Patrick O’Reilly
2d20 Target: : 14 Complication range is 20+
17 1 Insight Command
2 Successes
Reroll results?
2d20 = 18 = 18
-————————————
[11/4/2023, 12:33:30 PM] Geyl
afk brb
-————————————
[11/4/2023, 12:36:04 PM] Patrick O’Reilly
Conciliatory Tone
1x Items
As a weapon in diplomatic conversations, using a Conciliatory Tone of voice will require Reason + Conn (or Presence + Conn). And deal Conn + 3 to work on a challenge if it succeeds.Presence, to maintain professional decorum and etiquette when representing your ship in formal circumstances, or to argue effectively over amatter of starship protocol, or a course of action.Reason, to plot a course through a difficult conversation, or to determine the dispositional location or the agenda of someone else based on available data.Progression 2 – Each Effect rolled makes 2 additional points of work on the challenge.Pacifier – If one or more Effects are rolled on this Attack, then the target is pacified. The GM may resist this effect by spending a number of points of Threat equal to the number of Effects rolled (for PCs, add points of Threat instead). Otherwise, the pacified opponent can only use a conciliatory tone in response.
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[11/4/2023, 12:36:29 PM] Patrick O’Reilly
3d20 Target: : 13 Complication range is 20+
6 6 19 Reason Command
2 Successes
Reroll results?
3d20 = 31 = 31
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[11/4/2023, 12:37:22 PM] Patrick O’Reilly
Conciliatory Tone
1x Items
As a weapon in diplomatic conversations, using a Conciliatory Tone of voice will require Reason + Conn (or Presence + Conn). And deal Conn + 3 to work on a challenge if it succeeds.Presence, to maintain professional decorum and etiquette when representing your ship in formal circumstances, or to argue effectively over amatter of starship protocol, or a course of action.Reason, to plot a course through a difficult conversation, or to determine the dispositional location or the agenda of someone else based on available data.Progression 2 – Each Effect rolled makes 2 additional points of work on the challenge.Pacifier – If one or more Effects are rolled on this Attack, then the target is pacified. The GM may resist this effect by spending a number of points of Threat equal to the number of Effects rolled (for PCs, add points of Threat instead). Otherwise, the pacified opponent can only use a conciliatory tone in response.
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[11/4/2023, 12:37:35 PM] Patrick O’Reilly
Conciliatory Tone
1x Items
As a weapon in diplomatic conversations, using a Conciliatory Tone of voice will require Reason + Conn (or Presence + Conn). And deal Conn + 3 to work on a challenge if it succeeds.Presence, to maintain professional decorum and etiquette when representing your ship in formal circumstances, or to argue effectively over amatter of starship protocol, or a course of action.Reason, to plot a course through a difficult conversation, or to determine the dispositional location or the agenda of someone else based on available data.Progression 2 – Each Effect rolled makes 2 additional points of work on the challenge.Pacifier – If one or more Effects are rolled on this Attack, then the target is pacified. The GM may resist this effect by spending a number of points of Threat equal to the number of Effects rolled (for PCs, add points of Threat instead). Otherwise, the pacified opponent can only use a conciliatory tone in response.
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[11/4/2023, 12:38:09 PM] Patrick O’Reilly
7d6
There were 3 effects!8 Successes
Reroll results?
7d6 = 24 = 24
-————————————

Dublin_Shamrock.png

Jaeger
[11/4/2023, 12:41:30 PM] Jaeger O’Reilly (Jay)
Nav Comp
1x Items
As a weapon in Helm challenges, using a Nav Comp will require Control + Conn (or Daring + Conn). And deal Conn + 1 (+ 2 with Daring) to Work on a challenge if it succeeds.Control, to direct a starship or other vessel through a difficult environment, or to operate a craft with such precision as to aid someone else’s activities.Daring, to direct a starship or other vessel to avoid a sudden and imminent danger, or to perform extreme or unorthodox maneuvers with a craft using “feel” or “instinct." Note that Daring Tasks will entail an increase in the Complication Range of 1.Scrutinize 1  The character ignores 1 point of the Extended Task’s Resistance for each Effect rolled.Progression 1 - The character makes an additional 1 Work for each Effect rolled (this is in addition to the 1 you get normally).Calibration – The weapon requires careful calibration before using. The Nav Comp cannot be used to attack unless a Prepare Minor Action is performed during thesame Turn.
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[11/4/2023, 12:41:53 PM] Jaeger O’Reilly (Jay)
2d20 Target: : 16 Complication range is 20+
20 13 Control Conn
There was a complication!1 Success
Reroll results?
2d20 = 33 = 33
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[11/4/2023, 12:43:16 PM] Jaeger O’Reilly (Jay)
6d6
There were 3 effects!6 Successes
Reroll results?
6d6 = 24 = 24
-————————————
[11/4/2023, 12:45:30 PM] Jaeger O’Reilly (Jay)
2d20 Target: : 16 Complication range is 20+
2 11 Control Conn
3 Successes
Reroll results?
2d20 = 13 = 13
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[11/4/2023, 12:46:11 PM] Jaeger O’Reilly (Jay)
6d6
1 Success
Reroll results?
6d6 = 17 = 17
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[11/4/2023, 12:46:57 PM] Jaeger O’Reilly (Jay)
2d20 Target: : 9 Complication range is 20+
19 1 Fitness Medicine
2 Successes
Reroll results?
2d20 = 20 = 20
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[11/4/2023, 12:47:05 PM] Dandin O’Reilly (Gerald)
2d20 Target: : 12 Complication range is 20+
20 18 Fitness Medicine
There was a complication!0 Successes
Reroll results?
2d20 = 38 = 38
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[11/4/2023, 12:47:12 PM] Maeve O’Reilly (geyl)
2d20 Target: : 8 Complication range is 20+
11 5 Fitness Medicine
2 Successes
Reroll results?
2d20 = 16 = 16
-————————————
[11/4/2023, 12:47:14 PM] Patrick O’Reilly
3d20 Target: : 9 Complication range is 20+
4 13 7 Fitness Medicine
2 Successes
Reroll results?
3d20 = 24 = 24
-————————————
[11/4/2023, 12:49:58 PM] System Entry Task
“Automated ID Sent”
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[11/4/2023, 12:51:47 PM] Jaeger O’Reilly (Jay)
4d20 Target: : 16 Complication range is 20+
14 2 1 5 Control Conn
5 Successes
Reroll results?
4d20 = 22 = 22
-————————————
[11/4/2023, 12:52:22 PM] Jaeger O’Reilly (Jay)
6d6
There were 4 effects!6 Successes
Reroll results?
6d6 = 25 = 25
-————————————

Pell.png

Rose wasn’t used to firing guns.

“And none of us have ever fired Lucy’s weapons.” She wasn’t sure they’d ever been fired. But she pulled the trigger anyway.

“Lucy’s guns use a simple payload of high explosives to create a small explosion,” she explained as her shot hit the carrier. “They’re commonly used by smaller ships to hit vulnerable spots on their targets.”

Paddy was trying to find those vulnerable spots. In her sights, she saw the pirates were running.

“Not from us, of course,” she admitted. “Norway is pursuing." So was Finity.


[11/4/2023, 1:04:30 PM] Paddy O’Reilly
8d6
There were 4 effects!5 Successes
Reroll results?
8d6 = 34 = 34
-————————————
[11/4/2023, 1:05:16 PM] Dandin O’Reilly (Gerald)
Communications Array
1x Items
As a weapon in Helm challenges, using a Nav Comp will require Reason + Science (or Insight + Science). And deal Science + 3 (+ 2 with Daring) to Work on a challenge if it succeeds.Reason, to form an hypothesis from available signals, or performing  research in comm-quiet system.Insight, to gain useful data from random signals or the messages in a system, or to devise a rough working hypothesis from incomplete data.Scrutinize 1  The character ignores 1 point of the Extended Task’s Resistance for each Effect rolled.Area – The attack affects a wider area, and can affect several targets at once. The attack automatically affects any signal source within orbit of the initial target, and then one additional target within Close range of the initial target for each Effect rolled, starting with the next closest (as determined by the GM). If one or more Complications is rolled when using an Area attack, the GM may choose to use Complications to have an ally in the area affected by the attack. A target cannot be hit if it would have been more difficult to hit than the initial target.Progression 1 - The character makes an additional 1 Work for each Effect rolled (this is in addition to the 1 you get normally).Calibration – The weapon requires careful calibration before using. The Nav Comp cannot be used to attack unless a Prepare Minor Action is performed during thesame Turn.
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[11/4/2023, 1:06:01 PM] Alex O’Reilly
2d20 Target: : 12 Complication range is 20+
15 16 Insight Science
0 Successes
Reroll results?
2d20 = 31 = 31
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[11/4/2023, 1:06:41 PM] Gerald
“I’ve found some weak points on the enemy ship, transmitting to gunnery station and Communications.”
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[11/4/2023, 1:06:45 PM] Lucy
Say again, Lucy
-————————————
[11/4/2023, 1:06:57 PM] Alex O’Reilly
2d20 Target: : 12 Complication range is 20+
12 17 Insight Science
1 Success
Reroll results?
2d20 = 29 = 29
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[11/4/2023, 1:07:46 PM] Lucy
When Comm 1 finally puts her through: “Dublin Comm, this is Lucy. We have two seriously injured aboard. Request assistance getting them to hospital.”
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[11/4/2023, 1:09:13 PM] Lucy
“We copy, Lucy.”
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[11/4/2023, 1:09:42 PM] Lucy
“This is Norway Comm,” another voice breaks in. “Ridership Odin will establish dock; nonmilitary vessels will stay at distance.”
-————————————
[11/4/2023, 1:11:18 PM] Lucy
Allison: “Dublin, this is Lucy. Request explanation this setup.”
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[11/4/2023, 1:11:39 PM] Lucy
From Norway Comm: “Abort the chatter.”Allison: “Hang you, Norway.”
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[11/4/2023, 1:12:11 PM] Lucy
You have won. And found your place in the universe.Even Dublin didn’t answer.
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[11/4/2023, 1:15:26 PM] Plot Jump Task
joeren is dead and i got showed up by two navigators my day is ruined
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[11/4/2023, 1:15:57 PM] Lucy
Captain Patrick, extending hand: “Alex. You all right?”Patrick: “There wasn’t any way to warn you. Just to back you up.”Allison: “I understand it. Nancy said.”Patrick: “Small ship. And expendable. That’s the way they reckoned it.”Allison: “Won’t stay long.”
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[11/4/2023, 1:16:57 PM] Paddy O’Reilly
2d20 Target: : 9 Complication range is 20+
13 2 Insight Command
1 Success
Reroll results?
2d20 = 15 = 15
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[11/4/2023, 1:20:45 PM] Megan O’Reilly
3d20 Target: : 12 Complication range is 20+
10 10 20 Insight Conn
There was a complication!2 Successes
Reroll results?
3d20 = 40 = 40
-————————————
[11/4/2023, 1:21:04 PM] Megan O’Reilly
1d20 Target: : 12 Complication range is 20+
9 Reroll of Insight Conn
1 Success
Reroll results?
1d20 = 9 = 9
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[11/4/2023, 1:27:46 PM] Megan O’Reilly
3d20 Target: : 11 Complication range is 20+
2 20 19 Insight Command
There was a complication!2 Successes
Reroll results?
3d20 = 41 = 41
-————————————
[11/4/2023, 1:35:38 PM] Megan O’Reilly
3d20 Target: : 11 Complication range is 20+
7 20 5 Insight Command
There was a complication!2 Successes
Reroll results?
3d20 = 32 = 32
-————————————
[11/4/2023, 1:35:56 PM] Geyl
afk brb
-————————————
[11/4/2023, 1:38:45 PM] Megan O’Reilly
3d20 Target: : 10 Complication range is 20+
19 6 16 Insight Medicine
1 Success
Reroll results?
3d20 = 41 = 41
-————————————
[11/4/2023, 1:42:25 PM] Megan O’Reilly
3d20 Target: : 10 Complication range is 20+
17 18 4 Insight Medicine
1 Success
Reroll results?
3d20 = 39 = 39

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