Character Creation for the Pride

The players in this campaign have already had an introduction to the creation of the two kinds of Player Characters in ST:A:

  1. Main Characters – the primary focus of control-room drama based science fiction. The players found the limited opportunity for improving these characters to be a liability. These are all feline humanoids with multiple hoop-style earrings dangling from their ears.
  2. Supporting Characters – “red shirts” who will often make up the away teams. In Hani spacer culture, these characters will have few earrings, which indicate the number of space missions flown. In this campaign, there can only be two red shirts: a human stowaway and a Hani who is the apple of na Chanur’s eye. Other opportunities for supporting characters will be limited. The Pride of Chanur is a small freighter. Han politics limit the size of it clan crew. Clan, not family.

We will start with the entire crew of the small freight vessel known as The Pride of Chanur. The Pride for short.

Then we will play a long adventure starting on Meetpoint. Which will introduce a large number of allies, rivals, enemies and supporting clans. Assuming everybody doesn’t offend the space diplomats and get killed, we will then play as those main characters to see if Hilfy (the novice space of whom na Khym is so fond) and Tully (the human) can become their own Main Characters in their own drama.

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Every timeline seven steps in the Lifepath process to create characters for that timeline. Those steps will differ between timelines.

Before you start to create your Main Character for the Haniverse timeline, you may want to think about the role you want your character to fill.

Main Characters may fill any of the following senior officer roles aboard the ship. Not every ship will have every role, and not every role must be filled by a Main Character: Captain (no sister on board, but sister of owner, wife of Khym; preferred name, Pyanfur Chanur), Engineer (sister of Security Officer; preferred name, Araun),2 Security Officer (sister of Engineer; preferred name, Haral Araun), Cargo Officer, Chief Medical Officer, Science Crew (sister of Helm; preferred name, ), Helm, (sister of Science Crew, preferred name ), and Communications Crew (niece of captain, daughter of owner, newby; preferred name, Hilfy Chanur)

1 bridge crew is not a meaningful distinction on a ship as small as The Pride of Chanur. Everybody serves of the bridge, except non-crew (like stowaways).

2 Alterday crew is not pre-assigned on The Pride, although the captain may assign shifts as needed.

Legal Officer, Ops Manager, Medical Officer, and Ship’s Counselor are all optional roles in Dave’s campaign.

The seven steps for character creation in The Pride of Chanur timeline are:

Step 1 Choose a Sub-Clan. The culture of the Han, unlike most merchant vessels, is patriarchal. All of the crew members (with very rare exceptions) are women; some have the same last name, usually indicating their sub-clan. Most sub-clans within the Chanur clan are associated with a particular subspecies. In the case of The Pride of Chanur, it will be Chanur (leonid subspecies), Araun ( subspecies) or ( subspecies). Which may be a euphemism for rapist. Each sub-clan (as a subspecies) grants:

  • A Clan Trait
  • +1 to each of three Attributes
  • Access to Talents unique to the Subspecies
  • One Talent

Step 2 – Learn about the Environment where the character grew up. Motherless (whose mother was always away in space, planetbound (whose mother was not a spacer), Llun (whose mother raised her on the space station) – where the character grew up. Did your character accept this environment? Or rebel? Each Environment grants:

  • A Value
  • Three +1s to a variety of Attributes
  • +1 to one Discipline
  • One Focus
  • One Talent

Step 3 – Identify the Training Tapes which defined the character’s early Upbringing. From an early age, Hani girls who want to be spacers are encouraged to choose a Track. They get the question early and often. What do you want to be? Their answer (and their aptitudes) determine which simulators they are taught on. And what training tapes they get. Each Upbringing Track grants:

  • +2 to one Attribute and +1 to a second Attribute
  • +1 to one Discipline
  • One Focus
  • One Talent

Step 4 – Choose a Spacer Academy on the space station and a Track at the Academy. Command Track, Operations Track, or Sciences Track. Each Academy Track grants:

  • One Value
  • Three +1s to spend on two or three Attributes
  • +2 to a single Discipline
  • +1 to two other Disciplines
  • Three Focuses
  • One Talent

Step 5 – Choose your character’s Length of Service. Young and inexperienced, seasoned veterans, or somewhere in between. Our first characters will all be seasoned vets, except Hilfy Chanur and the human, Tully. Because nobody gets posted the the main crew on a freighter, unless they have connections. Hilfy and Tully will be Supporting Characters (because the GM wants them young and hungry). In other timelines we will pick our length of service. Maybe. Length of Service grants:

  • One Value
  • One Talent

Step 6 – Determine two or more Career Events. Regardless of how many events are generated, they grant:

  • Two points in Attributes
  • Two points in Disciplines
  • Two Focuses

Step 7 – The Final Frontier, finishing touches that grant:

  • One Value
  • +1 to two Attributes
  • +1 to two Disciplines
  • Adjust Attributes and Disciplines which go above the maximum scores for each
  • Calculate and record derived scores – Stress and bonus damages. Also record – name, rank, role, department and starting equipment

Return to Lifepaths.

Character Creation for the Pride

Deep Space One scotus